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- #ARTOOLKIT TUTORIAL HOW TO#
- #ARTOOLKIT TUTORIAL INSTALL#
- #ARTOOLKIT TUTORIAL UPDATE#
- #ARTOOLKIT TUTORIAL ARCHIVE#
When creating AR scenes, different 3D modelling software were being used. After the AR programs had been built, the testing was carried out in 3 phases. Microsoft Visual Studio 2010 was being used as a compiler when building ARToolKit solutions. The equipment used was a Levovo Z500 laptop and OKER 335 HD Web Cam. The ARToolkit allows video capture tracking of the real world to be combined with the interaction of virtual 3D objects. The camera has been also calibrated by using ARToolKit programs to produce better tracking results. The use of these markers gives more accurate marker detection results. ARToolKit uses black squared markers when detecting these. When the camera identifies markers, 3D objects will appear on the top of each marker. It is a software library to create augmented reality scenes. ARToolKit is being used to create augmented reality applications. After this, augmented reality has evolved everywhere, including smart phone applications. In 1999, it gained momentum when Hirokazu Kato published the ARToolkit to the open source community. The beginning of AR is being examined from the very beginning of it. Augmented reality revolution started in 1990, it is a combination of real life and virtual reality.
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The idea of an electronic display and spectacles that overlays data to people came in 1901. required link libraries).Bachelor's thesis Information Technology Embended software 2015īACHELOR´S THESIS | ABSTRACT TURKU UNIVERSITY OF APPLIED SCIENCES Information Technology | Embended software March, 2015| 62 Instructor: Tiina FermĬREATING AUGMENTED REALITY Augmented reality (AR) is used in different occasions in our daily lives.
#ARTOOLKIT TUTORIAL HOW TO#
The project files allow you to rebuild ARToolKit from source, and act as examples of how to structure your own application builds (e.g. ARToolKit is supplied with project files for each supported platform. However, it is also perfectly permissible to begin by modifying one or more of the example applications or source files. When beginning your own development, it is recommended that you create your own project outside the ARToolKit folder, and treat ARToolKit as an external SDK. An explanation of simpleLight, including how to run it, and its sourcecode can be found on the page ARToolKit Tutorial 1: First Simple ARToolKit Scene. Running the simpleLight example is one of the most straight-forward ways to test that your ARToolKit installation is functioning correctly. After installation, the executables for these applications can be found in the bin directory inside your ARToolKit directory. Example assumes ARToolKit is in ~/SDKs/ĪRToolKit includes a variety of examples demonstrating ARToolKit programming techniques. In Linux, use the following command in your terminal:
#ARTOOLKIT TUTORIAL ARCHIVE#
In OS X, all you have to do is double-click the archive to unpackage it. Drop the archive into your chosen location. zip file) which need only be unpacked to a location of your choice (we recommend ~/SDKs/). The SDK is supplied as an archive file (.tar.gz or.
#ARTOOLKIT TUTORIAL UPDATE#
The installer will add or update new files, and remove unneeded old files. Before upgrading, save any modifications you have made to any ARToolKit source or example code, and then run the installer.
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#ARTOOLKIT TUTORIAL INSTALL#
If you are upgrading to a newer version, it is generally safe to install over the old version. The installer also automatically creates the ARTOOLKIT5_ROOT environment variable to point to your chosen install location. Start menu items are created to allow you to quickly open the folder containing the installed software, to open a command-line prompt with the path set to this folder, and to read documentation and access this support site. Run the ARToolKit installer executable and follow the prompts.īy default, ARToolKit will be installed into a folder inside your Program Files folder. You, of course, are always welcome to clone the source code and build it yourself, as well. The ARToolKit distribution is supplied as pre-built binaries for each platform, plus source code for most of the SDK libraries and utilities, full source for the examples, and documentation.